MIXED REALITY MOPPING
Wearing the HTC Vive Pro VR headset, users see a digital overlay of the signature S motion required to effectively mop is placed on the floor. With a mop in hand, users are to trace the digital pattern laid out in front of them and repeat the steps as needed. After the user thinks they have the hang of the pattern, they can then select “Assessment Mode” where the app removes the digital overlay and it is up to the user to apply the correct motion to ensure they mop the required area. Behind the scenes, the app continues to track the user’s movements and provides them with an overall score based on their performance.
Combining AR & VR to interact with digital elements within a real-world environment
Code development specific to the project’s needs
Realistic 3D artwork that can be viewed from any angle
Putting any process or procedure in a VR Environment
End-to-end gaming solutions that follow the latest trends and best practices
Ability to scan and recognize any real-world object
The Project process
A process of identifying and organizing content.
Planning the rough layout and structure of the site’s pages.
Applying the styles to the wireframes to achieve the final design.
Building the website with modern coding techniques.
Identifying and fixing any bugs in the code on multiple devices and screen sizes.
Setting up your site on a hosting service or packaging up the code and handing it over to you!
The application has users wear a Vive Pro VR headset while also handling a mop that has the Vive Pro tracker attached to it. Within the experience, users are able to select from two different mopping motions — the S pattern or the straight-line technique. Once the experience begins, users will see a digital overlay of the pattern that they selected. They will use the mop and tracker to follow the digital pattern provided for them and repeat the steps until they get a feel for the correct motion.
After the user feels like they have the correct motion down, they can select “Open Mode” from the app’s menus which allows them to practice these motions without the digital guide. The other option within the menu is “Assessment Mode” where users are evaluated by the application. In Assessment Mode, the app removes the digital overlay while tracking the user’s motion and the amount of coverage they are getting on the floor with the mop. Based on these factors and the overall time it took the user to finish mopping, the application provides users with a score based on their performance.
Training environments such as the Contec Virtual Mopping Environment are a proven cost-effective way to provide employees the experience needed to prepare them for the Jobsite. They provide hands-on experience that a traditional classroom environment cannot provide. While Contec may be the first mopping application, we believe it is just the beginning for virtual training environments!
USER STORY DEVELOPMENT
The user stories for this particular project included both practice mode and “Assessment” mode where the user’s movements were tracked for an overall score.
In addition to including CONTEC branding, Gravity Jack developed a series of icons and symbols to direct the user
User Experience Design
Create a a training environment that ensured their mopping technique was be deployed by their employees correctly. The project needed to be compact so it could be used by the CONTEC team at any one of their facilities.
Gravity Jack’s Solution
Develop a mixed reality solution with the HTC Vive pass through functionality that could incorporate an actual mop handle, the real floor of the user, and a digital tracer that tracks the user’s movements.
A highly realistic training environment that allowed users to perfectly mimic the mopping pattern required by CONTEC. Once the pattern was mastered, users were able to move out of training mode get their pattern scored within their actual environment.
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